Psylocke
Version 1.02

Table of Contents

1. Changelog
2. Controls
	-Basic Moves
	-Command Moves and Throws
	-Special Moves
	-Super Moves 
3. Credits


1. Changelog

	Version 1.01 -> Version 1.02
		Psi-Thrust blockstun reduced.
		AI adjusted; now uses Ninjutsu Teleport and Ninjutsu Drill, and is more accurate with both Ninjutsu Drill and Psi-Thrust.
		Force Shield now costs 500 meter (1/2 of a powerbar).

	Version 1.0 -> Version 1.01
		Missing info added to the readme.
		Force Shield glitches corrected.

2. Controls

Basic Moves

X, Y, Z, etc, refer to MUGEN button notation.

	Light Punch - X (LP)
	Medium Punch - Y (MP)
	Heavy Punch - Z (HP)
	Light Kick - A (LK)
	Medium Kick - B (MK)
	Heavy Kick - C (HK)

Command Moves
	Flip Kick - Fwd + MK
	Leap Kick - Back + HK
	Slide - Fwd after standing HK or Leap Kick contacts the opponent.
	Moonsault Kick - in air, up + HK
	
	- Flip Kick hits overhead if you don't use it in a combo.
	- Flip Kick causes groundbounce if you don't use it in a combo.

Throws
	Any two punches (ground/air)
		Hold back to change the throw direction.
		Psylocke can combo the opponent after a ground throw, but the damage she deals is heavily scaled down.

System

Moves marked with [SC] can be super canceled.

	Recovery - any two punch/kick buttons, if recovery is possible. 
		If near the ground, hold Forward to roll forward as you recover.
	Run - press Forward twice. King runs forward as long as the Forward direction is held. Can cancel freely into normals, specials or supers.	
	Evasive Roll - LP + LK. Can be done while guarding for 1/2 a meter. Not invulnerable to throws.
	Force Shield - MP + MK. A parrying technique; if the opponent hits you while you're Force Shielding, it forces them into a hit state.
		Doesn't work against throws or projectiles. Uses 1/2 a meter.
	Guard Cancel Attack - press HP+HK while guarding. Uses 1/2 a meter.
	Jump Cancel - input a jump during specific moves.
	Wall Jump - when near the back wall, jump forward.
	
Special Moves
	Psi-Blast - D, DF, F + P (Air OK)
	Psi-Blade - D, DF, F + K (Air OK)
	Ninjutsu Teleport - F, D, B + any attack button
		Psi-Drill - during Ninjutsu Teleport, any direction + any attack button

	-LP Psi-Blast can hit an enemy on the ground.
	-When moving downward, Psi-Drill can hit downed opponents.
	
Super Moves

Lv. 1 (1000 power/1 super meter)
	Psi-Thrust - D, DF, F x 2 + P
		Secondary Psi-Thrust - During Psi-Thrust, any direction + any attack button
		
	Psi-Maelstrom - D, DF, F x 2 + K

	-When moving downward, Psi-Thrust can hit downed opponents.
	-Hit buttons during Psi-Maelstrom to do more damage.

3. Credits

N64Mario: The original character template, afterimage code
Vans, POTS: Some system code
Girard and all palette contributors: color separation + character sprites
Saikoro: portrait
thepaniqd: character effects
Kong: a few missing sprites that I reconstructed and color-separated.
You: for playing