Vanessa, the Boxing Agent
Version 1.04
Style: Fake KoF 13

Table of Contents

1. Changelog
2. Implemented and Intended Features
3. Controls
	-Basic Moves
	-Command Moves and Throws
	-Special Moves
	-Super Moves 
4. System Notes
5. Credits


1. Changelog
	Version 1.03d -> 1.04
	-Champion Puncher has better vertical coverage and startup.
	-Double wallbounce bug fixed.
	-j.CD juggles properly now.
	-j.CD comes out slightly faster.
	-Gaia Gear command changed (again).
	-AI tweaks.

	Version 1.03c -> 1.03d
	-EX Puncher Straight has free juggle.

	Version 1.03b -> 1.03c
	-Juggle height limit removed.
	-Minor tweaks
	
	Version 1.03a -> 1.03b
	-Minor tweaks
	
	Version 1.03 -> 1.03a
	-Tweaks for geeks ;3
	-Machine Gun Puncher Super Cancels fixed
	-Dashing Upper floats high again.
	
	Version 1.02 -> Version 1.03
	-Air HD Mode activation added.
	-Other bug fixes.
	
	Version 1.01 -> Version 1.02
	-Close C and Close D can only be canceled after the second hit (accurate KoF 2k2UM behavior).
	-Can properly combo with a canceled move after a regular Machine Gun Puncher.
	-Juggle bug fixes.
	-Other bug fixes.
	
	Version 1.00 -> Version 1.01
	-Blowback/Roll shorcuts work properly.
	-EX Dashing Puncher bug fixed.
	-Forbidden Eagle hitbox tweaked.
	-EX Puncher Weaving tweaked.
	-Damage buff on DMs, EX DMs, NEO MAX.
	-Roll speed changed.
	-Crazy Puncher is a soft knockdown when no followups are done.
	-Counter timer extended.
	-Whiff cancels fixed.
	-Other fixes.
	
	
	Prerelease 3 -> Prerelease 3.1
	-EX Puncher Straight gains wallbounce.
	-Some yaccel changes.
	
	Prerelease 2 -> Prerelease 3
	-Damage nerfs.
	-Meter gains altered.
	-Gaia Gear command changed.
	-Other fixes.
	
	Prerelease 1 -> Prerelease 2
	-Champion Puncher bug fixed.
	-Drive Cancels from EX Moves fixed.
	-HD Cancels drain less meter.
	-Other bug fixes

2. Features

Implemented:
	

3. Controls

Basic Moves

X, Y, Z, etc., refer to MUGEN button notation.
(A), (B), etc., are KoF button notations. These are what's used in the rest of the readme.

	Light Punch - X (A)
	Heavy Punch - Y (C)
	Roll - Z (AB)
	Light Kick - A (B)
	Heavy Kick - B (D)
	Blowback - C (CD)

	
Command Moves
	
	One-Two Puncher - Fwd + A
	Sliding Puncher - Down-Fwd + B

Throws
	Throw - When close to the enemy, Fwd/Back + B/D

System

Moves marked with [EX] have EX versions. Perform them by using AC instead of A/C or BD instead of using B/D. They cost 1 super meter to use.
Moves marked with [DC] can be Drive Canceled/HD Canceled, or Super Canceled.
Moves marked with [MC] can be Max Canceled (HD mode only). In HD Mode, moves marked with DC can also be Max Canceled.


	Recovery - any two punch/kick buttons, if recovery is possible. 
	Run - tap Fwd twice
	Backhop - tap back twice
	HD Mode - when the HD meter is full, press BC (also available when you hit with a basic or command move and have a full HD meter).
		Also usable in midair.
	Guard Cancel CD - perform a CD Attack while guarding (costs 1000 power)
	Guard Cancel Roll - perform a roll while guarding (costs 1000 power)

	Drive System Notes
		1) Drive Cancels and Super Cancels cost half of the HD Meter. 
			- In HD mode, it costs about 10 percent of the HD meter to perform HD and Super Cancels.
			- If you do not have enough meter for an HD or Super Cancel in HD Mode, you will not be able to perform the cancel.
			- When you are not in HD Mode, you cannot perform Drive/HD/Super Cancels unless the move hits. When you are in HD Mode, you can perform them on hit or block.
		2) You cannot Drive or HD Cancel a move into itself unless you use the EX version of that move.
			- EX moves can be Drive or HD canceled into regular special moves, if the special move is not the same move as the EX move.
	
Special Moves

	Dashing Puncher - hold back, fwd+A/C [EX][DC]
	Machine Gun Puncher - B, D, F + A/C [EX][DC]
	Forbidden Eagle - F, D, DF + A/C [EX][DC]
	Puncher Weaving - D, DB, B + A/C [EX][DC] (EX/DC applies to all followups)
		Dash Puncher - Fwd + A/C
		Parrying Puncher - Back + A/C
		Puncher Vision - Fwd/Back + B/D
	Puncher Vision - D, DF, F or D, DB, B + B/D [EX][DC] (EX/DC applies to all followups)
		Puncher Upper - Fwd + A
		Puncher Straight - Fwd + C
		Puncher Weaving - Back + A/C

	-EX Dashing Puncher and EX Puncher Upper cause "free juggle" for the next hit. If used on a falling enemy, it will not retain this property.
	-Forbidden Eagle and Parrying Puncher can both nullify projectiles.
	-EX Puncher Vision has full invul and the followups have one hit of autoguard. 
		Puncher Straight will wallbounce when used from EX Puncher Vision, as will EX Dash Puncher when used from EX Puncher Weaving.
	
	
Desperation Moves (1 super meter stock)
	Champion Puncher - D, DF, F x 2 + A/C
	Crazy Puncher - D, DB, B, D, F + A/C [MC]
		Puncher Finish 1: Mach Puncher - D, DB, B + A (costs an extra meter)
		Puncher Finish 2: Corkscrew Puncher - D, DB, B + C (costs an extra meter)

EX Desperation Moves (2 super meter stocks)
	Crazy Puncher - D, DB, B, D, F + AC [MC]
	
NEO MAX (3 super meter stocks [2 in HD Mode] + 100% drive meter [more than 0% drive meter in HD Mode])
	Gaia Gear - D, DB, B x 2 + AC

4. Other System Notes

	Basic Combos

		Chains:
			st.A -> st.A -> st.A...
			cl.st.B -> cl.st.B -> cl.st.B...
			st.A -> st.B -> st.A...
			st.B -> st.A -> st.B...
			st.A -> cr.A -> st.A
			cl.st.B -> cr.B -> cl.st.B...
			
		Special Cancels 
			st.A/B/C/D, cr.A/B/C, One-Two Puncher (comboed into) -> Any special/super
			
5. Credits

N64Mario: The original character template
Kamekaze: System-releated code.
KoopaKoot, Rednavi - Sprites, anim data, and code
Raposo (or whoever did 2k2 Vanessa) - anim reference
Vans: Cornerpush and counterhit code
Seravy: Original AI code
PotS: Other fixes code
The IRC Goons: For the usual feedback
You: for playing