Leona Heidern, the Silent Soldier, version 1.7
Created by Zero-Sennin (http://zerosennin.trinitymugen.com)

Table of Contents

1. Changelog
2. Implemented and Intended Features
3. Controls
	-Basic Moves
	-Command Moves and Throws
	-Special Moves
	-Super Moves 
4. System Notes
5. Bonus Section
6. Credits


1. Changelog

Version 1.7
	AI overhaul
	Other fixes.
	
Version 1.6
	Rolls and Emergency Evade in.
	Minor bugfixes.

Version 1.5b
-V-Slasher: Revision LDM command changed.
-Bug with Mr.Fong's Yamazaki fixed.
-Miscellaneous bugfixes.

Version 1.5a
-Heidern Inferno bug fixed.
-Earring Bomb bug fixed.
-Extra Strike Arch command added.
-V-Slasher: Revision LDM command changed.
-Gravity Storm bug fixed.
-Jumping bug fixed.
-Counterhit system fully implemented.
-Supers move "faster".
-Minor bug fixes.

Version 1.5
-Hitvels changed.
-Fixes to dashes, superjump, hitboxes, commands.
-Cancel windows tightened.
-Shorter charge on charge attacks.
-Changes to cancelable normals.
-Vans' common1.cns fix added.

Version 1.4a
-Minor tweaks

Version 1.4
-EX Moves, Dodge/Roll, Parry, Power Charge removed.
-Juggle system revised.
-Numerous tweaks.

Version 1.3d
-Code, hitbox tweaks.
-Aerial basics + Rider Kick juggle.
-Earring Bomb sets up for juggles.
-Intro for JmorphGuile added.

Version 1.3c
-Aerial basics are overheads.

Version 1.3b
-Fixes to accomodate the hitbox tweaks.
-Can combo special moves from s.HP and s.HK.

Version 1.3
-AI tweaked.
-Hitboxes tweaked.
-Emergency Evasion (Guard Cancel Roll) and Emergency Blowback added.
-c.LK --> s.LK and c.LP --> s.LP added.
-Throws give power to the enemy.

Version 1.2d
-Some bugs with Heart Attack fixed.

Version 1.2c
-Hitboxes adjusted.
-Jump->crouch glitch fixed.
-Charge time for Moon Slasher, Grand Saber, Baltic Launcher increased.

Version 1.2b
-Strike Arch -> V-Slasher combo tweaked to function better outside of the corner, and when linked into.
-s.LK-->c.LK combos properly.

Version 1.2a
-Damage dampener adjusted.
-Strike Arch -> V-Slasher combo now works properly.
-Rider Burst hitflag errors fixed.

Version 1.2
-Movement speeds tweaked.
-Vans' cornerpush added.
-Custom juggle system added.
-Air normals have unique hittimes based on strength, so jump-in comboing is easier.
-Jump-ins are generally easier.
-s.LP self-cancels on whiff, as does c.LP.
-New combos: s.LP-->c.LP and s.LK-->c.LK.
-Moon Slasher does less damage due to jump-in fixes.
-Grand Saber tweaked.
-Heart Attack is now source accurate.
-I-Slasher startup is slower, so EX I-Slasher's is now at the speed that the old I-Slasher was. Also, non-EX I-Slashers will only hit twice on 
hit or block.
-Super Cancels can be done with Lv. 1 and Lv. 2 supers.

Third release. (Version 1.1)
-High Jump added.
-Lv. 2 Rebel Spark now hits falling opponents as it should.
-EX Baltic Launcher/X-Calibur infinite fixed.
-Standing/Crouching Light Punch cancels into itself on contact only.
-Juggle points tweaked slightly. EX moves use two more points than their regular counterparts; Lv. 2 super moves use three more than their Lv. 1s versions do, so more
combos may drop on occasion than in previous versions.
-Recovery time of Moon Slasher increased for all non-ex versions.
-Rider Burst bug fixed.
 
4/13/2011 
Second release. (Version 1.0a)
-Pausetimes reduced.
-Hit anim fix.
-Control given back during landing state.
-Afterimages lightened up considerably.
-Width reduced.
-AI tweaks.
-Basics have correct tick counts.
-s.LK->s.HK corner infinite fixed.
-Alignment and animation errors fixed.
-Dodge and dodge roll errors fixed.
-Running Super Jump added.
-Strike Arch no longer combos from the far version of Standing Medium Kick.
-HK Grand Saber+Gliding Buster now juggle correctly. Fixed Moon Slasher juggling bug.
-Damage dampening of Baltic Launcher differentiated.
-Baltic Launcher shrinks when it's disappearing and underwent a slight change in positioning due to errors in the SFF which were fixed.
-Baltic Launcher infinite juggle fixed.
-Hitsparks of EX Baltic Launcher appear in the correct position.
-EX Baltic Launcher behavior changed (read below).
-I-Slasher damage and chip damage increased.
-All versions of I-Slasher are killed by projectiles of equal or greater strength.
-I-Slasher unaffected by parries, and does damage going forward and backward whether the opponent guards or not.
-V-Slasher anim direction fixed.
-V-Slasher: Revision L.D.M. bug fixed.
-Gravity Storm bug fixed.
-Some fixes for Simul mode.


3/21/11
First release. (Version 1.0)

2. Implemented and Intended Features

Implemented:
	Moves from The King of Fighters '96 through to The King of Fighters 2003.
	One custom super, Rider Burst.
	High Jump, Running High Jump
	Counter Hit System
	Emergency Blowback

	Unique or specific intros against the following characters:
		-herself
		-Zero-Sennin's Cammy and SNK vs. Capcom: Match of the Millenium Leona
		-Warusaki3's or Jmorphman's Guile
		-Phantom of the Server's Cammy and Nash
		-Vans' Ralf Jones and Mouser's Ralf Jones
		-OrochiKof97 & Scal's Clark Still
		-Raposo's Heidern

	Two extra soundpacks using clips from the King of Fighters: Maximum Impact 2/Regulation A.

	Winquotes against the following characters: 
		-herself
		-Zero-Sennin's Cammy and SNK vs. Capcom: Match of the Millenium Leona
		-Warusaki3's or Jmorphman's Guile
		-Phantom of the Server's Cammy and Nash
		-Vans' Ralf Jones and Mouser's Ralf Jones
		-OrochiKof97 & Scal's Clark Still
		-Raposo's Heidern
		-Chang (not implemented)

	Custom hitsparks.

Intended:


3. Controls

Basic Moves

	X, Y, Z, etc, refer to MUGEN button notation.
	[SC] moves can be super canceled.

	Light Punch - X
	Medium Punch - Y
	Heavy Punch - Z
	Light Kick - A
	Medium Kick - B
	Heavy Kick - C


Command Moves & Throws

	Strike Arch - F or B+LK 
	Rider Kick - in air, F+HK
	Leona Crush (throw) - when close to the opponent, press LP+MP
	Order Buckler (throw) - when close to the opponent, press LK+MK
	Heidern Inferno (throw) - in air, when close to the opponent, press LK+MK


System
	Super Jump - tap D, then jump up, up-forward, or up-back.
	Recovery - any two punch/kick buttons, if recovery is possible. If near the ground, hold Forward to roll forward as you recover.
		If near the ground, hold Forward to roll forward as you recover.
	Run - tap F twice - Run forward as long as the forward direction is held. Can cancel freely into attacks.
	Roll - press LP+LK. Hold back to roll backward. Can use while guarding; uses 1000 power if used while guarding.
	Emergency Blowback - press HP+HK while guarding. Uses 1000 power.
	

Moves marked with [SC] can be super-canceled.

Special Moves

	[SC] Charge D, U+P - Moon Slasher 
	Charge B, F+P - Baltic Launcher
	[SC] Charge B, F+K - Grand Saber 
		F+HK after HK Grand Saber - Gliding Buster
	[SC] D, DB, B, P (air) - X-Calibur 
	D, DB, B, P (ground) - I-Slasher 
	D, DB, B, K - Earring Bomb

-Moon Slasher, X-Calibur juggle.

	
Super Moves 
Lv. 1 supers require 1000 or more power (1 stock).
Lv. 2s require 2000 or more power (2 stocks).
Lv. 3/MAX requires 3000 power (3 stocks).

Lv. 1

	D, DF, F, D, B, P (air only) - V-Slasher 
	[SC] D, DB, B, D, F, K - Rebel Spark 
	D, DF, F, D, DF, F, P -	Gravity Storm 

-All supers can juggle.

Lv. 2

	D, DF, F, D, B, 2P (air only) - V-Slasher 
	D, DB, B, D, F, 2K - Rebel Spark 
	D, DF, F, D, DF, F, 2P - Gravity Storm 
	D, DF, F, D, DF, F, 2K - Rider Burst   

-All supers can juggle.

MAX

	D, DF, F, D, DF, F, HK (ground or air)  V-Slasher: Revision LDM 


4. System Notes

Links
	s.LP -> c.LP -> s.LP...
	s.LP -> c.LK
	c.LK -> s.LP
	c.LK -> c.LK
	c.LK -> c.LP

Chains
	s.LK -> s.MK/s.HK
	s.LK -> c.LK -> s.LK...

Command Cancels
	s.LP/s.MP/s.LK/cl.s.MK/c.HP -> Strike Arch

Special Cancels 
	s.LP/s.MP/s.LK/cl.s.MK/c.HP - Any special
	Any air basic - Any air special

Super Cancels
	Any ground basic - Any super
	Any air basic - Any air super
	Grand Saber -> Rebel Spark, Gravity Storm, Rider Burst
	X-Caliber -> V-Slasher
	Lv. 1 Rebel Spark -> Rider Burst

5. Bonus Section

Intro information
(Quote information only applies to the normal "zeroleona" and "zeroleona-mi2j" soundpacks.)

Intro 1: Leona takes her dog tags from around her neck and uses them to tie her ponytail up.
Intro 2 (against Heidern only): Leona straightens her uniform and salutes, saying, "Leona Heidern, kanarazu ninmu suikou shimasu!" ([I], Leona Heidern, will
definitely/absolutely accomplish my mission!)
Intro 3: Leona, dressed in formal wear, speaks into her radio watch, saying,"Ninmu, suikou shimasu." (I will accomplish my mission.)
	 She then jumps up and throws away the clothes, revealing her regular outfit.
Intro 4 (against herself, or at random): Leona shakes her head and says, "Anata de wa katenai." (You cannot win.)
Intro 5 (against Chang, Ralf, and Clark only): Leona salutes, and then takes her stance.
Intro 6 (against Cammy, Guile, and Nash): Leona adjusts her shoelaces, then looks up, stands, and asks, "O-matase?" (Did I keep you waiting?)

Winpose information

Winpose 1 (against Cammy, Guile, and Nash, or at random): Leona opens up her jacket, straightens it, and closes it. She then crosses her arms and looks to 
the opponent, saying, "Anata. Watashi no na o itemite." (You. Say my name.)
Winpose 2 (with a perfect victory in either match, or at random): Leona slashes her arm out, then clasps her hands together in front of her face, 
turned towards the camera.
Winpose 3: Leona bends down to adjust her laces, and looks up at her fallen opponent. After a short time, she returns to adjusting her laces.
Winpose 4: Leona pulls her glove down to reveal her radio watch, and says, "Ninmu, kanryou." (Mission complete.) Shortly afterwards, she pulls her hair out
	   of its ponytail.
Winpose 5: Leona turns towards the opponent, puts a hand on her hip, and says, "Ninmu, kanryou."
Winpose 6 (against herself, or at random): Leona straightens one of her gloves while her hair changes colors. As it returns to normal, she says, "Chikara wa seigyo 
	    dekiru kedo, sore ni tayoru tsumori wa nai." (I can control my power, but I have no intention of using it.)
Winpose 7: Leona shakes her head and says, "Anata de wa katenai." (You cannot win.) 
Winpose 8 (against Ralf, Clark, and Heidern): Leona salutes.

6. Credits

N64Mario - template.
Dampir - Sprite conversion.
TheTrueWarrior of GameFAQs.com, eudict.com - quote translations.
Tin - Got some sounds from his Leona (carry-overs from my old Leona project).
CrazyKoopa, Ryon - Hires FX.
Jesuszilla, Luis Alejandro, Hoshi - for teaching me, directly and indirectly, a number of things (superportrait tutorials, indexing FX for color sharing)
MalaDingDong, Chosis, Shwa, GoodAldo, and others - Palettes
PotS - Parry Sparks, dampener
Vans - cornerpush code
Insanius and the guys in TrinityMUGEN IRC: Extra testing
You - for playing with this character.

Beta-testers:
Jesuszilla (sort of, that one time. :P) 
Orochi Gill
MalaDingDong
CrazyKoopa
Shwa
Cybaster
Evil Homer

If you want to make an edit out of this character or use code from it, just give credit and we're cool. 
If you want to use one of the effects that I got from someone else, I advise that you ask them first.