Kai Howard
Version 1.1
Style Zero-Style, Project LENSMAN

Table of Contents

1. Character Story
2. Changelog
3. Controls
4. System Notes
5. Credits

1. Character Story

	"Yo. Let's make this good, huh?"

	Kyle "Kai" Howard
	Age - 17
	Birthplace - New York, NY
	Nationality - British-American
	Height - 5'7"
	Weight - 160 lbs
	Fighting Style - Boxing mixed with freestyle martial arts
	Hobbies - Le Parkour
	Likes - Swimming
	Dislikes - Liver
	Favorite person, place, and thing - His mother, the rooftop of his apartment, the first pair of shoes he bought for
	Parkour

	Kyle Howard, despite appearances, is a good kid, more concerned with normal everyday teenager things than fighting. 
	He learned how to fight mostly to protect himself and his family when the streets got a little too rough for his liking.

	Unfortunately, his mother fell ill, and with his father already working two jobs to bring in the money for rent, Kyle became desperate to bring in money.
	However, there wasn't much he could do without resorting to illegal activities, and he absolutely refused to fall that far.

	Then, Kyle heard about the Lensman Tournament, and his father, agreeing that it was Kyle's best shot at getting the family enough money for medical treatments and rent, 
	spotted Kyle the money for the entry fee.

	Now going under the stage name of "Kai", he has every intention of seizing victory in the tournament and helping his mother, no matter who he has to face.


2. Changelog
	
	Version 1.0 -> Version 1.1
	
		- Ace Clinch and Two Pair force the damage dampener to 50% minimum damage.
		- Queen Straight and Queen Upper are charge moves, with slightly faster startup and invul when
			not used from Jack Juke.
		- King Sweep has an OTG property.
		- Jack Juke speeds and followup start speeds adjusted.
		
3. Controls

	System
	
		Moves marked with [SC] can be super canceled if the move makes contact with the opponent.

		Recovery - any two punch/kick buttons, if recovery is possible.	If near the ground, hold Forward to roll forward as you recover.
		Dash - tap Fwd twice - Moves a set distance, can jump over downed enemies and cancel the landing animation with a basic attack.

	Command Moves
	
		King Dart - Fwd+HP
		-Kai throws out a downward punch.
		-Overhead.
		-Does not combo.

	Throws
	
		Fold - LP+HP (hold Back to switch throw direction)

	Special Moves
	
		Queen Straight/Upper - Hold back, then Fwd + P [SC]
		-Kai darts forward with a turn and a punch.
		-A version is Queen Straight, B version is Queen Upper.
		
		Ace Clinch - when close, HCB + P
		-Kai grabs the opponent and punches them twice, pushing them back a bit.
		-Leaves the opponent staggered.
		-Cannot be comboed into.
		
		Jack Juke - QCF + K or QCB + K
			Queen Straight - A (during Jack Juke) [SC]
			Queen Upper - B (during Jack Juke) [SC]
			King Dart - Fwd + P (during Jack Juke) [SC]
			King Sweep - Down + P (during Jack Juke) [SC]
			Ace Clinch - LP+HP (during Jack Juke)

		-Kai shifts forward (QCF version) or backward (QCB version).
		-C versions move a shorter distance than D versions.

		
	Super Moves

		Three of a Kind - QCF x 2 + P (1 super meter)
		-Kai performs a Jack Juke, then unleashes a Queen Straight, King Dart, and Queen Upper in quick succession.
		-A version moves forward, and has less invulnerability. B version moves backward, then forward, and has more invulnerability.
		
		Two Pair - when close, HCB x 2 + P (1 super meter)
		-Kai grabs the opponent and Ace Clinches them twice, then pushes them back with another punch.
		-Leaves the opponent staggered.
		-Cannot be comboed into.
		
		Royal Flush - QCF x 2 + HP+HK (3 super meter)
		-Kai uppercuts the opponent. If the move hits, he punches them several times before ending the attack with three painful body blows.
		-Must hit in order to continue the combo.

4. Other System Notes

	st. = Standing
	cl. = Close
	cr. = Crouch

	Chains:
		st.LP -> st.LP/cr.LP/st.LK/cr.LK
		cl.st.LK -> st.LP/cr.LP/st.LK/cr.LK
		Light Attacks (standing/crouching) -> Heavy Attacks (standing/crouching) or Command Attacks
		
	Special Cancels 
		st.LP, st.HP/cl.st.LK/cl.st.HK, cr.LP, cr.HP, cr.LK, King Dart -> Queen Straight, Jack Juke

5. Credits

	N64Mario: The original character template
	Seravy: AI basics
	Vans: Cornerpush
	Koopakoot, PotS: miscellaneous code
	CrazyKoopa: Hitsparks
	Reza: Sound FX
	You: for playing