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Kakuge Yarou: Project LENSMAN (version 1.1)
Credits Readme

Official site for Zero-Sennin's works: http://zerosennin.trinitymugen.net
Official email: ZeroSenFanmail@gmail.com

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Resource Credits: 
	VinceJ for the Kakuge Yarou stages.
	Kong for the sprite rips.
	Jango for the Kakuge Yarou announcer's voice.
	CrazyKoopa for the CFJ hitsparks.
	Cyanide for a new AI trick.
	POTS for the laser effect and sound effect that I used in the LENSMAN GATLING.

	Menu and Select Screen Themes: From the "source game", Kakuge Yarou: Fighting Game Creator (PSX, Japan-only)
	Kaneda's Stage: SNK, The King of Fighters 1996 Arranged, "Fairy" (Chizuru Kagura's Theme)
	Kai's Stage: CAPCOM, Street Fighter III Third Strike OST, "JAZZY NYC '99" (Alex & Ken's Stage)
	Xia's Stage: SNK, The King of Fighters 2002 Ultimate Match, "Zhe Prime (Nameless)"
	Hiko's Stage: CAPCOM, Street Fighter III Third Strike OST, "CRAZY CHILI DOG" (Urien's Stage)
	Tatsuki's Stage: Square-Enix, The World Ends With You Original Soundtrack, "Twister-Gang Remix"
	Ai's Stage: Atari, DBZ Budokai Tenkaichi 2, "Let The Power Reigns"
	LENSMAN'S Stage: Arcsys, BlazBlue Calamity Trigger OST, "Bullet Dance" (Noel Vermillion's Theme)
	
	Beach Stage: Simon Viklund, Street Fighter III Third Strike Online Edition OST, "THE LONGSHOREMAN" (Sean and Oro's Stage)
	Courtyard Stage: Takayuki Negishi, Bloody Roar 3 Soundtrack, "You're Dead" (ShenLong's Theme from Bloody Roar 2)
	Moonbase Stage: Motoi Sakuraba, Star Ocean Till the End of Time, "Moon Base"
	Eerie Countryside: Melty Blood Act Actress Again, "End of a Thousand Years" (Red Arcueid's Theme)
	Derailed: Melty Blood Actress Again, "Wonderful Boy" (Shiki Tohno's Theme)
	Demon Lair: Arc System Works, BlazBlue Calamity Trigger OST, "Thin RED Line" (Arakune's Theme)
	Greek Ruins: CAPCOM, Super Street Fighter IV OST, T. Hawk's Theme
	Egypt - Ancient City: CAPCOM, Super Street Fighter IV OST, Vega's Theme
	
	
Beta-testers:
	Kamekaze
	Shwa
	Collette
	Insanius
	Zeipher
	Vi3trice
	Kilvear
	KyoDaChef/ComboKyo
	
Interface assistance:
	Vi3trice
	Shwa
	Insanius

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Additional character information that may not be listed in the manual can be found in the "readme" files, located in the chars > [charname] directory
with the filename readme.txt.

If you're going to use code out of my characters or edit them, I ask that you give me credit. And that's about it.

Have fun.

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In this build:

Characters:
	Kaneda Kurosawa
	Xia Chen
	Tatsuki Umemiya
	Hiko Yamamoto
	Kyle "Kai" Howard
	Ai Umemiya
	LENSMAN (AI-only boss)

System features:
	Special winquotes for perfect victories and mirror matches, as well as some character specific introductions.
	AI
	T. Bar System
		Shift Cancel
		Guard Cancel
		Technical Charge
		
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CHANGELOG:
	
	Version 1.0 -> Version 1.1
		Damage dampener behaviors altered.
			-Certain attacks will only add one hit to the dampener calculation.
			-Certain attacks will force a specific dampening value.
		
		Charge command time reduced to 20 frames/ticks from 30 frames/ticks; support for down-back charging added.
		
		Superjump bugs fixed.
		
		Direction switching bug after hopping over opponent fixed.
		
		Commands altered for the following characters.
			Kaneda
			Xia
			Hiko
			Kai
			Ai
			
		High Jump Cancels added to the following characters.
			Kaneda
			Xia
			Kai
			Ai
			
		Moves added to the following characters.
			Kaneda
			
		Normal attacks altered for the following characters.
			Kaneda
			Hiko
		
		Reversal windows adjusted.
		
		AI patterns and ramping adjusted slightly, further changes pending.
		
		Throw tech window increased.
		
		Easier to forward or backhop continuously.
		
		Normal air attacks are usable during forward hops, but become mid attacks instead of high attacks.
		
		Hops are not invulnerable to throws during their startup, but jumps are.
		
		Jump arcs reduced.
		
		Jumping heavy normals have less blockstun than before.
		
		Juggle system bugs fixed.		
		
		Normal attacks cause soft knockdown on aerial oppponents.
		
		Getup times adjusted to a universal 15f