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M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
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Parsing command line...
Command line: E:\Data\MUGEN Stuff\ProjectLENSMAN\ProjectLENSMAN.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 3117822...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 640x480...render mode 2_4...trying 640x480x32 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1422739602
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/Lifebars/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
Lua initing
Lua init complete
System loaded OK
Initialize OK
Set up graphics...timer...OK

Entering gameflow loop
Gameflow 0
Gameflow 1
Gameflow 2
Initializing character info...OK
Initializing select screen...finding characters...
  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def

  Error reading character file: chars/blank/blank.def
OK
Gameflow 3
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 4 on teamslot 0.0
Char hiko.def (4) request pal 0 FFF (FFF) -> reserved 0 (FFE)
End of charsel loop
Game loop deinit
Gameflow 8
Char kai.def (2) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...OK
Stage loaded OK
  Allocating helpers...OK
Match RNG seed: 530550763
Reset persist vars team 1
Loading character chars/hiko/hiko.def...
  Loading info...OK
  Loading cmd command set hiko.cmd...OK
  Loading cns hiko.cns...OK
  Loading cns hiko-n.cns...OK
  Loading cns hiko-sp.cns...OK
  Loading cns hiko-su.cns...OK
  Loading cns custom.cns...OK
  Loading cmd state entry hiko.cmd...OK
  Loading common states common1.cns...OK
  Loading sff hiko.sff...OK
  Loading anim hiko.air...OK
  Loading snd hiko.snd...OK
  Loading pals...OK
  4691 expressions (1950 on trigger lines)
Character hiko.def loaded OK
New char Hiko loaded into cache: (1/4 cached) Load time: 60.000ms
Loading character chars/kai/kai.def...
  Loading info...OK
  Loading cmd command set kai.cmd...OK
  Loading cns kai.cns...OK
  Loading cns kai-n.cns...OK
  Loading cns kai-sp.cns...OK
  Loading cns kai-su.cns...OK
  Loading cns custom.cns...OK
  Loading cmd state entry kai.cmd...OK
  Loading common states common1.cns...OK
  Loading sff kai.sff...OK
  Loading anim kai.air...OK
  Loading pals...OK
  4921 expressions (2074 on trigger lines)
Character kai.def loaded OK
New char Kai loaded into cache: (2/4 cached) Load time: 40.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Resetting round
End of match loop
Total time: 90.95s
Total frames: 5457 	Skipped frames: 0
Avg game rate: 60.00
Avg frame rate: 60.00

Finishing match
Freeing players
Save persist vars P56 Hiko
Player Hiko cache count reduced: 0
Save persist vars P57 Kai
Player Kai cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 12
Entering victory screen.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Victory screen init
End of victory screen loop
Game loop deinit
Gameflow 8
Char kai.def (2) unreserve pal 0 FFF FFE -> FFF
Char ai.def (5) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Canceled versus screen.
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 5 on teamslot 0.0
Char ai.def (5) request pal 0 FFF (FFF) -> reserved 0 (FFE)
End of charsel loop
Game loop deinit
Gameflow 8
Char kai.def (2) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...OK
Stage loaded OK
  Allocating helpers...OK
Match RNG seed: 1691750401
Reset persist vars team 1
Loading character chars/ai/ai.def...
  Loading info...OK
  Loading cmd command set ai.cmd...OK
  Loading cns ai.cns...OK
  Loading cns ai-n.cns...OK
  Loading cns ai-sp.cns...OK
  Loading cns ai-su.cns...OK
  Loading cns custom.cns...OK
  Loading cmd state entry ai.cmd...OK
  Loading common states common1.cns...OK
  Loading sff ai.sff...OK
  Loading anim ai.air...OK
  Loading pals...OK
  5107 expressions (2057 on trigger lines)
Character ai.def loaded OK
New char Ai loaded into cache: (3/4 cached) Load time: 40.000ms
Player Kai cache count increased: 1
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Resetting round
Resetting round
End of match loop
Total time: 187.86s
Total frames: 11270 	Skipped frames: 0
Avg game rate: 59.99
Avg frame rate: 59.99

Finishing match
Freeing players
Save persist vars P56 Ai
Player Ai cache count reduced: 0
Save persist vars P57 Kai
Player Kai cache count reduced: 0
Match RNG closed
Game loop deinit
Gameflow 12
Entering victory screen.
Unloading match assets
Freeing players
Unloading stage...OK
Game loop init
Victory screen init
CloseWindow event forced common loop quit.
End of victory screen loop
Game loop deinit
Gameflow 8
Char kai.def (2) unreserve pal 0 FFF FFE -> FFF
Char kaneda.def (0) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
CloseWindow event forced common loop quit.
End of versus screen loop
Game loop deinit
Canceled versus screen.
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Game loop deinit
Canceled character select.
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Returned from gameflow loop
Deinitializing...
Frames      : 19448
Time elapsed: 324.430 sec
ticks: 32443, tps: 100, start 183, end 32626

Unloading match assets
Freeing players
Clearing player cache...Freeing player RC Kai...CMD...CNS...SFF...AIR...SND...Misc...OK
Freeing player RC Hiko...CMD...CNS...SFF...AIR...SND...Misc...OK
Freeing player RC Ai...CMD...CNS...SFF...AIR...SND...Misc...OK
OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...Unloading match assets
Freeing players
OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing BGM...OK
Deinitializing sound...OK
Successful program termination.

Log file successfully closed.
