Xia Chen
Version 1.1
Style: Zero-Style, Project LENSMAN

Table of Contents

1. Character Story
2. Changelog
3. Controls
4. System Notes
5. Credits

1. Character Story

"My single goal is to find someone to match me. If that person is not you, I'll push you aside and crush you."

	Xia Chen 
	Age - 21 (Born January 1st)
	Birthplace - Presumed to be China, according to her name (She won't say where she's from at all)
	Nationality - Also assumed to be Chinese
	Nicknames - "Red Pheasant"
	Height - 5'8" 
	Weight - "That's not your business!"
	Fighting Style - An unnamed style of combat with an unknown, possibly Asian, origin
	Hobbies - Flower arrangement, training, calligraphy
	Likes - Powerful people, quiet places
	Dislikes - Whiners, weaklings
	Favorite person, place, and thing - Kaneda Kurosawa, the mountains, and the antique clothes she collects.

	Once, Xia Chen was an urchin on the streets of a big city, scrambling and fighting for survival. 
	Then, she was discovered by a young man, who asked her one question: "Will you continue to starve, or will you risk your life to become strong?"

	At the time, she couldn't understand the question exactly, but agreed anyway.

	She would spend the next eight years of her life in constant training, in a mountain enclave hidden from the world.  
	She was surrounded by people of all ages that had much more experience than she did, and that had no reservations about rubbing it in her face as they beat their lessons into her.

	When she emerged from that crucible, a ferocious animal was unleashed upon the fighting world. 
	Undefeatable by any normal fighter, Xia won match after match, eventually earning the nickname "Red Pheasant".
	Despite reaching the pinnacle of skill and power, Xia continued searching for a challenger that would test her limits. 
	When she fought and defeated Kaneda Kurosawa in an exhibition match, she found exactly what she'd been hungering for, even though it had been her victory--someone that could 
	challenge her.

	From then on, her thoughts and heart only belonged to Kaneda, even if he didn't know that they were his to take.
	When she heard that he'd entered the Lensman Tournament, she did as well, determined to confess her feelings and to fight him again.

2. Changelog

	Version 1.0 -> Version 1.1
		High jump cancels added to High Angle Kick and D Rapid Claw.
		D Rapid Claw has more recovery frames.
		Falling Fang and Smashing Wing commands changed.
		st.A/cl.st.A/cl.st.B has less knockback than before.
		Cancel window on jumping normal attacks loosened.
		Hitboxes adjusted.
		Recovery time for C Soaring Wing landing reduced.
		Arrow Leg Dive command move added.
		Rapid Talon infinite removed.
		High Angle Kick is not an overhead any more.
		Soaring Wing blockstun reduced.
		Twin Palm Strike blockstun increased on second hit.

3. Controls

	System
	
		Moves marked with [SC] can be super canceled if the move makes contact with the opponent.

		Recovery - any two punch/kick buttons, if recovery is possible.	If near the ground, hold Forward to roll forward as you recover.
		Dash - tap Fwd twice - Moves a set distance, can jump over downed enemies and cancel the landing animation with a basic attack.

	Command Moves
	
		Lion Gate: Twin Palm Strike (Shimon: Soushouda) - Fwd + HP
			-Xia ducks low and hits with two palm attacks.
			-First hit is cancelable; second is not.
			
		Peacock Gate: High-Angle Kick (Koujaku no Mon: Senkyuutai [Arching Bow Thigh]) - Fwd + LK
			-Xia kicks upward.
			-When this move hits the opponent, it can be canceled with a high jump.
		
		Heron Gate: Three-Point Jump (Romon: Sankaku Tobi) - when jumping near a wall, press Up-Fwd or Up-Back
			-Xia jumps off of the wall.
			-Cannot be used after an attack.
			
		Crane Gate: Arrow Leg Dive (Kakumon: Shiraku Kyaku [Falling Arrow Leg]) - after a jump, press Down + LK or Down + HK in the air
			-Xia dives down at an angle.
			-The LK angle is wider than the HK one.

	Throws
	
		Bear Gate: Iron Mountain Leaning (Yuumon: Tetsuzankou) - LP+HP (hold Back to switch throw direction)

	System
	
		Moves marked with [SC] can be super canceled if the move makes contact with the opponent.

		Recovery - any two punch/kick buttons, if recovery is possible.	If near the ground, hold Forward to roll forward as you recover.
		Dash - tap Fwd twice - Moves a set distance, can jump over downed enemies and cancel the landing animation with a basic attack.

	Special Moves
	
		Tiger Gate: Rapid Claw (Komon: Gourensou [Fierce Continuous Fang]) - D, DF, F + K
		-Xia kicks rapidly, then kicks the opponent back (C) or up (D).
		-When the last kick of the D version hits the opponent, it can be canceled with a high jump.
		
		Eagle Gate: Rapid Talon (Shuumon: Gourenga [Continuous Fang]) - D, DF, F, K (air)
		-Xia kicks rapidly while in the air.
		 
		Hawk Gate: Soaring Wing (Youmon: Shouyokuda [Rising Wing Strike]) - F, D, DF + K
			Hawk Gate: Smashing Wing (Youmon: Yokuretsukyaku [Wing Smashing Kick]) - any K button after Soaring Wing hits.
		-Xia performs a knee attack.
		-The C version travels forward. The D version travels upward.
		-Smashing Wing is an overhead.
		
		Bear Gate: Falling Fang (Yuumon: Houshuuga [Crumbling Heel Fang]) - D, DB, B + K
		-Xia lashes out with a powerful swinging kick.
		-LK version combos but is not an overhead. HK version is overhead, but does not combo.
		
		
	Super Moves

		Tiger Gate: Endless Claw (Komon: Shinsoku Gourensou [God Speed Fierce Continuous Fang]) - D, DF, F x 2 + K (1 super meter)
		-Xia kicks out, then uses a stronger D Rapid Claw to strike the enemy down.
			
		Bear Gate: Bloody Roar (Yuumon: Gouretsu Houkou [Fierce Destruction Roar]) - D, DF, B x 2 + K (1 super meter)
		-Xia performs several chained kicks, then kicks the opponent into the air before slamming them back down to earth with a Falling Fang.
		-The last hit does unscaled damage.
		
		Menagerie (Juumon: Doubutsu Satsurendan [Beast Gate: Beast Murdering Combination]) - D, DF, F x 2 + HP+HK (3 super meters)
		-Xia leaps forward, attempting to hit the enemy. On contact, she will launch into an autocombo attack, ending with a powerful Soaring Wing ~Smashing Wing~ combo.
		-If the attack is blocked, it will continue until Xia jumps into the air.
		-The last hit does unscaled damage.

4. Other System Notes

	st. = Standing
	cl. = Close
	cr. = Crouch

	Chains:
		st.LP -> st.LP/cr.LP/st.LK/cr.LK
		cl.st.LK -> st.LP/cr.LP/st.LK/cr.LK
		Light Attacks (standing/crouching) -> Heavy Attacks (standing/crouching) or Command Attacks
		
	Special Cancels 
		st.LP, st.HP, cl.st.LK, cr.LP, cr.HP, cr.LK -> Any special move

5. Credits

	N64Mario: The original character template
	Seravy: AI basics
	Vans: Cornerpush
	Koopakoot, PotS: miscellaneous code
	CrazyKoopa: Hitsparks
	Reza: Sound FX
	You: for playing