Hiko Yamamoto
Version 1.0
Style Zero-Style, Project LENSMAN

Table of Contents

1. Character Story
2. Changelog
3. Controls
4. System Notes
5. Credits

1. Character Story

	"GAHAHAHAHAAAAAAAAAAAAAAAAAAAAA!"

	Hiko Yamamoto
	Age - 35
	Birthplace - Osaka, Japan
	Nationality - Japanese
	Height - 6'2"
	Weight - 250 lbs
	Fighting Style - Pro Wrestling of some kind or another?
	Hobbies - Lifting weights
	Likes - Jogging, okonomiyaki
	Dislikes - Bean curds, salarymen (He thinks that they're boring)
	Favorite person, place, and thing - His wife Rin, his bed, and his oldest set of weights.

	Hiko is an embodiment of both loud Osakan pride and the power of professional wrestling. 
	He was always larger and stronger than his friends in school, and so he threw himself into the wrestling lifestyle to defend himself and to improve his self-image.
	His travels led him around the world, molding his techniques into powerful, earth-shaking, match-reversing blows.

	When he finally settled back in Japan, he took the pro-wrestling circuit by storm, and shot to fame as one of the best professional wrestlers in the business.
	However, not even married life and the chance to bask in the glory of victory satisfied him for long; he quickly set his sights on becoming an international legend.
	Despite his best efforts, though, there were precious few tournaments willing to accept him. 

	Then, by a stroke of fate, Hiko received an invitation to the Lensman Tournament. 
	Burning to prove himself to the fighting world that had shunned him, Hiko set off to the preliminaries with one goal: to win.

2. Changelog
	
	Version 1.00 -> Version 1.01
		Huge Kick, Giant Knuckle, and Titan Knuckle has more pushback on block.
		HP Giant Knuckle and Titan Knuckle now have 1 hit of autoguard.
		Giant Knuckle distance bug fixed.
		far st.HP starts up faster.
		close st.LK removed; far st.LK gains its properties.
		Giant Sweep is now a hitgrab; still retains its OTG properties. Damage increased.
		j.HK causes knockdown on hit against aerial opponents.
		Gigas Break command changed.
	
3. Controls

	System
	
		Moves marked with [SC] can be super canceled if the move makes contact with the opponent.

		Recovery - any two punch/kick buttons, if recovery is possible.	If near the ground, hold Forward to roll forward as you recover.
		Dash - tap Fwd twice - Moves a set distance, can jump over downed enemies and cancel the landing animation with a basic attack.

	Command Moves
	
		Huge Kick - Fwd+HK
		-Hiko performs a powerful drop kick.
		-Overhead, unless canceled into.

	Throws
	
		Giant Powerbomb - LP+HP (hold Back to switch throw direction)
		
	Special Moves
	
		Giant Knuckle - D, DF, F + P
		-Hiko steps forward with a powerful punch.
		-The HP version has one hit of autoguard.
		-Causes wall-bounce on counterhit.
			
		Giant Tornado - B, D, F + K on a close opponent
		-Hiko grabs at the opponent to spin them around and fling them away.
		-Unblockable.
		-The C version throws forward. The D version throws backward.
		-Hiko cannot grab opponents that are in the air or that have been knocked down.
		
		Giant Sweep - F, D, B + P 
		-Hiko grabs to scoop the opponent up and throw them away.
		-The A version throws forward. The B version throws backward.
		-Hiko can throw enemies that are already on the ground, but only once per combo.
		-Hiko can only grab an opponent with this move once per given combo.
		-Hiko cannot grab opponents that have been hit by a super.
		-This throw can be blocked.
					
		Giant Swipe - F, D, DF + P on an opponent that is in the air
		-Hiko grabs to pull the opponent out of the air and powerbomb them.
		-The A version powerbombs forward. The B version moves backward.
		-Hiko cannot grab opponents on the ground with this move.
		-Hiko cannot grab opponents that have been hit by a super.
		
	Super Moves

		Titan Knuckle - D, DF, F x 2 + P (1 super meter)
		-Hiko strikes out with a slower, stronger Giant Knuckle.
		-Has one hit of autoguard.
		-Causes wallbounce on counterhit.
		
		Titan Tornado - B, D, F x 2 + K (1 super meter)
		-Hiko grabs the opponent, spins them around multiple times, and lets them go.
		-Unblockable.
		-Hiko cannot grab opponents that are in the air or that have been knocked down.
		
		Gigas Break - B, D, F x 2 + HP+HK (3 super meters)
		-Hiko dashes at the enemy with two shoulder charges and a grab. 
			If the grab connects, he powerbombs them into the ground for massive damage.
		-The powerbomb does unscaled damage.

4. Other System Notes

	st. = Standing
	cl. = Close
	cr. = Crouch

	Chains:
		st.LP -> st.LP/cr.LP/st.LK/cr.LK
		Light Attacks (standing/crouching) -> Heavy Attacks (standing/crouching) or Command Attacks
		
	Special Cancels 
		st.LP/cl.st.HP, cr.LP, cr.HP, cr.LK -> Any special move

5. Credits

	N64Mario: The original character template
	Seravy: AI basics
	Vans: Cornerpush
	Koopakoot, PotS: miscellaneous code
	CrazyKoopa: Hitsparks
	Reza: Sound FX
	You: for playing